
Electronic Arts
Job Description:
The EA Create Art team creates compelling visual experiences across multiple genres and art styles. Visual art and technical art unite to create incredible characters and the worlds they inhabit. The Art team encompasses animation, characters, lighting, rigging, technical art, visual effects and worlds.
The Character Artist builds the geometry of organic and inorganic characters in the game. EA Character Artists are experienced in human character modeling of both realistic and stylized figures in Maya. Character models are complex and detailed in video games with some characters coming close to 500,000 polygons. Reporting to the team Development Manager, the Character Modeler will be asked to show an interest in opportunities to improve character creation across multiple teams within EA. They will work directly with the Lead Character Modeler and the AD to ensure content is meeting the quality bar.
Job Requirements:
- 2+ years’ experience in modeling and character art
- Knowledge of new industry-standard tools, workflows, and techniques including physically based rendering.
- Experience working with Maya, Photoshop, and ZBrush
- Sports knowledge and is a plus, but not a requirement!
- A portfolio in realistic character art. Please provide a link to a portfolio on your resume.
- Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers.
- Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging & binding, animation, facial animation, and blend shapes.
- Demonstrate an ability to document workflows that will be used by our teams.
- Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology and how it relates to rendering and deformation.
- Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
- Bachelor’s degree or higher
- Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
Job Details:
Company: Electronic Arts
Vacancy Type: Full Time
Job Location: Tallahassee, FL, US
Application Deadline: N/A