Blizzard Hiring – Character Technical Artist


Job Description:

Blizzard Entertainment is looking for an individual who wants to get hands on experience helping rigging creatures and characters on World of Warcraft. Help us push the development of the WoW rigging pipeline by supporting character team, animation team, working on tech art tools, and problem solving.

Job Responsibilities:

  • Game engine experience (Unreal, Unity, etc.)
  • Communicate across departments
  • Create rigs and rigging systems for characters, mounts, and creatures
  • Work closely with Animators to understand and support their needs

Job Requirements:

Qualification & Experience:

  • Understanding of animation fundamentals and how they apply to creating rigs
  • Knowledge of content creation software, especially Maya and/or Max
  • High skill level of rigging knowledge and responsibilities
  • Great organization and communication skills
  • Understanding of scripting/Python relating to rigging and technical art
  • 2+ years of experience in game/film development creating rigs

Job Details:

Company: Blizzard

Vacancy Type:  Full Time

Job Location: Seattle, WA, US

Application Deadline: N/A

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