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Blizzard Hiring – Associate Character Artist

Blizzard

Job Description:

As part of the character team you will work with concept artists, animators, designers and engineers to create characters, creatures and weapons in the Diablo universe. The ideal candidate understands that character work does not end in ZBrush, and can texture, model and optimize just as well as they can sculpt. We hire people that collaborate well with equally passionate developers and share our love for games.

Job Responsibilities:

  • Create high quality textures and author materials
  • Sculpt detailed high-poly models and create efficient low-poly meshes for characters, creatures, weapons and armor
  • Collaborate with artists, designers and engineers to bring visually compelling characters to life
  • Ensure that character art supports gameplay and performance
  • Help develop character art best practices and mentor others as needed

Job Requirements:

  • Proficiency with Substance Designer, Substance Painter, and Marvelous Designer
  • Knowledge of medieval weapon and armor design
  • AAA PC or console experience as a 3D character artist
  • Demonstrated proficiency with current techniques and PBR workflows
  • Self-motivated, humble, excellent communications skills, and a legendary team-player attitude
  • Passion for all things games, Blizzard, and Daiblo!
  • Basic understanding of rigging, animation, and deformation
  • Some game development experience, specifically creating real time characters and items using Maya, ZBrush and Photoshop (or equivalent 3D and 2D programs)
  • Exceptional understanding of human/creature anatomy, color theory, values, form, shape language and silhouette
  • An aesthetic eye for costuming and visual design
  • Solid foundation in the traditional arts, including but not limited to figure drawing, illustration and conceptual design

Job Details:

Company:  Blizzard

Vacancy Type:  Full Time

Job Location: Seattle, WA, US

Application Deadline: N/A

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